Reference index / VFX 최적화·제작·검수
Batching
Combining compatible rendering operations to reduce submission overhead.
Try the example
When to use it
Rendering multiple particles and meshes.
Caveats and distinctions
Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost. Original executable ATLAS educational implementation, not a full external production toolchain.
Implementation and classification
게임 VFX / VFX 최적화·제작·검수
Sources and verification status
https://developer.android.com/topic/performance/rendering/overdraw
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.