ATLAS / DESIGN REFERENCE

Reference index / VFX 최적화·제작·검수

CPU Particles

CPU 파티클 · dar-66e9455a2ea1

Particle simulation performed primarily on the CPU.

Try the example

When to use it

Integration with logic and platform requirements.

Caveats and distinctions

Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost. An original learning example, not a complete engine pipeline.

Implementation and classification

게임 VFX / VFX 최적화·제작·검수

Sources and verification status

https://developer.android.com/topic/performance/rendering/overdraw

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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