Reference index / VFX 최적화·제작·검수
CPU Particles
Particle simulation performed primarily on the CPU.
Try the example
When to use it
Integration with logic and platform requirements.
Caveats and distinctions
Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost. An original learning example, not a complete engine pipeline.
Implementation and classification
게임 VFX / VFX 최적화·제작·검수
Sources and verification status
https://developer.android.com/topic/performance/rendering/overdraw
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.