ATLAS / DESIGN REFERENCE

Reference index / VFX 최적화·제작·검수

GPU Particles

GPU 파티클 · dar-becbdce50e89

Particle simulation performed primarily on the GPU.

When to use it

Large particle counts and parallel computation.

Caveats and distinctions

This is not automatically faster at every scale; review transfer overhead and feature constraints.

Implementation and classification

게임 VFX / VFX 최적화·제작·검수

Sources and verification status

https://developer.android.com/topic/performance/rendering/overdraw

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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