Reference index / 텍스처·셰이더·합성 기법
Channel Packing
Storing different datasets in the red, green, blue, and alpha channels of one texture.
When to use it
Managing masks, distortion, and intensity maps.
Caveats and distinctions
An effect name does not guarantee renderer support. Check transparency, depth, color space, and the rendering pipeline.
Implementation and classification
게임 VFX / 텍스처·셰이더·합성 기법
Sources and verification status
https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-material-expressions-reference
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.