ATLAS / DESIGN REFERENCE

Reference index / 캐릭터·오브젝트 애니메이션 기초

Skin Weight

스킨 가중치 · dar-7fc7eb129383

The proportion of influence a bone has over a vertex's deformation.

When to use it

Correcting shoulder and elbow deformations.

Caveats and distinctions

Character animation, gameplay position, and collision logic may be separate systems. Check engine import settings, axes, and units.

Implementation and classification

게임 애니메이션 / 캐릭터·오브젝트 애니메이션 기초

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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