ATLAS / DESIGN REFERENCE

Reference index / 텍스처·셰이더·합성 기법

Depth Fade

깊이 기반 페이드 · dar-a855e3c28fee

Softening surface intersections using the difference from scene depth.

When to use it

Soft particles and water boundaries.

Caveats and distinctions

An effect name does not guarantee renderer support. Check transparency, depth, color space, and the rendering pipeline.

Implementation and classification

게임 VFX / 텍스처·셰이더·합성 기법

Sources and verification status

https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-material-expressions-reference

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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