ATLAS / DESIGN REFERENCE

Reference index / VFX 최적화·제작·검수

Warm-up Cost

준비 비용 · dar-b6c2ea5c67dc

The processing cost of initially preparing, compiling, or creating an effect.

When to use it

Diagnosing stutter on first use.

Caveats and distinctions

Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost.

Implementation and classification

게임 VFX / VFX 최적화·제작·검수

Sources and verification status

https://developer.android.com/topic/performance/rendering/overdraw

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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