Reference index / VFX 최적화·제작·검수
Warm-up Cost
The processing cost of initially preparing, compiling, or creating an effect.
When to use it
Diagnosing stutter on first use.
Caveats and distinctions
Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost.
Implementation and classification
게임 VFX / VFX 최적화·제작·검수
Sources and verification status
https://developer.android.com/topic/performance/rendering/overdraw
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.