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Reference index / 캐릭터·오브젝트 애니메이션 기초

Vertex Animation Texture

정점 애니메이션 텍스처·VAT · dar-c9de2b2e7366

Storing frame-by-frame vertex changes in textures for playback.

When to use it

Real-time playback of complex deformations.

Caveats and distinctions

Character animation, gameplay position, and collision logic may be separate systems. Check engine import settings, axes, and units.

Implementation and classification

게임 애니메이션 / 캐릭터·오브젝트 애니메이션 기초

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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