ATLAS / DESIGN REFERENCE

Reference index / 캐릭터·오브젝트 애니메이션 기초

In-place Animation

제자리 애니메이션 · dar-d7c9798940ac

Playing a motion such as walking without forward displacement of the root.

When to use it

Separating movement code from animation.

Caveats and distinctions

Character animation, gameplay position, and collision logic may be separate systems. Check engine import settings, axes, and units.

Implementation and classification

게임 애니메이션 / 캐릭터·오브젝트 애니메이션 기초

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

Related references