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Reference index / 상태 전이·블렌딩·전투 타이밍

Animation Mask

애니메이션 마스크 · dar-ebf1be106fbb

A selection specifying which bones or regions an animation affects.

When to use it

Applying animation only to the upper body or face.

Caveats and distinctions

Specify transition conditions, priorities, and cancellation rules. Verify that gameplay rules and animation events remain consistent.

Implementation and classification

게임 애니메이션 / 상태 전이·블렌딩·전투 타이밍

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html

분야 참고문서 · 공식 링크 수록·개별 본문 미확인

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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