Reference index / 상태 전이·블렌딩·전투 타이밍
Hit Reaction
A response movement, such as flinching or falling, after being hit.
When to use it
Recognizing hits and reading combat.
Caveats and distinctions
Specify transition conditions, priorities, and cancellation rules. Verify that gameplay rules and animation events remain consistent.
Implementation and classification
게임 애니메이션 / 상태 전이·블렌딩·전투 타이밍
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.