ATLAS / DESIGN REFERENCE

Reference index / VFX 최적화·제작·검수

Effect Budget

이펙트 예산 · dar-0eb8bb6f0796

Limits on simultaneous effects, processing time, memory, or screen coverage.

Try the example

When to use it

Planning combat and platform performance.

Caveats and distinctions

Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost. An original learning example, not a complete engine pipeline.

Implementation and classification

게임 VFX / VFX 최적화·제작·검수

Sources and verification status

https://developer.android.com/topic/performance/rendering/overdraw

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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