Reference index / VFX 최적화·제작·검수
Effect Budget
Limits on simultaneous effects, processing time, memory, or screen coverage.
Try the example
When to use it
Planning combat and platform performance.
Caveats and distinctions
Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost. An original learning example, not a complete engine pipeline.
Implementation and classification
게임 VFX / VFX 최적화·제작·검수
Sources and verification status
https://developer.android.com/topic/performance/rendering/overdraw
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.