Reference index / 상태 전이·블렌딩·전투 타이밍
Additive Animation
Composing motion by adding changes to an underlying pose.
When to use it
Breathing, recoil, and hit reactions.
Caveats and distinctions
Specify transition conditions, priorities, and cancellation rules. Verify that gameplay rules and animation events remain consistent.
Implementation and classification
게임 애니메이션 / 상태 전이·블렌딩·전투 타이밍
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.