ATLAS / DESIGN REFERENCE

Reference index / 상태 전이·블렌딩·전투 타이밍

Additive Animation

가산 애니메이션 · dar-52a58fbcfbe0

Composing motion by adding changes to an underlying pose.

When to use it

Breathing, recoil, and hit reactions.

Caveats and distinctions

Specify transition conditions, priorities, and cancellation rules. Verify that gameplay rules and animation events remain consistent.

Implementation and classification

게임 애니메이션 / 상태 전이·블렌딩·전투 타이밍

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html

분야 참고문서 · 공식 링크 수록·개별 본문 미확인

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

Related references