Reference index / 상태 전이·블렌딩·전투 타이밍
Motion Matching
Selecting and joining motion segments from data to match the current state and desired trajectory.
When to use it
Natural character movement.
Caveats and distinctions
This differs from a general state machine or simple interpolation.
Implementation and classification
게임 애니메이션 / 상태 전이·블렌딩·전투 타이밍
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.