Reference index / 상태 전이·블렌딩·전투 타이밍
Animation Event / Notify
A signal triggering sound, effects, or logic at a specified playback time.
When to use it
Timing footsteps, weapon effects, and hit detection.
Caveats and distinctions
Specify transition conditions, priorities, and cancellation rules. Verify that gameplay rules and animation events remain consistent.
Implementation and classification
게임 애니메이션 / 상태 전이·블렌딩·전투 타이밍
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.