ATLAS / DESIGN REFERENCE

Reference index / VFX 최적화·제작·검수

Simulation Cache

시뮬레이션 캐시 · dar-d12c98dc4209

Stored simulation results that can be reused or played back.

When to use it

Baking heavy effects and repeated playback.

Caveats and distinctions

Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost.

Implementation and classification

게임 VFX / VFX 최적화·제작·검수

Sources and verification status

https://developer.android.com/topic/performance/rendering/overdraw

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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