Reference index / VFX 최적화·제작·검수
Simulation Cache
Stored simulation results that can be reused or played back.
When to use it
Baking heavy effects and repeated playback.
Caveats and distinctions
Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost.
Implementation and classification
게임 VFX / VFX 최적화·제작·검수
Sources and verification status
https://developer.android.com/topic/performance/rendering/overdraw
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.