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Reference index / 상태 전이·블렌딩·전투 타이밍

Animation Layer

애니메이션 레이어 · dar-e4d994c0d9d3

A layer separating animations by body part or purpose before composition.

When to use it

Combining lower-body movement with upper-body shooting.

Caveats and distinctions

Specify transition conditions, priorities, and cancellation rules. Verify that gameplay rules and animation events remain consistent.

Implementation and classification

게임 애니메이션 / 상태 전이·블렌딩·전투 타이밍

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html

분야 참고문서 · 공식 링크 수록·개별 본문 미확인

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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