Reference index / 상태 전이·블렌딩·전투 타이밍
Animation Layer
A layer separating animations by body part or purpose before composition.
When to use it
Combining lower-body movement with upper-body shooting.
Caveats and distinctions
Specify transition conditions, priorities, and cancellation rules. Verify that gameplay rules and animation events remain consistent.
Implementation and classification
게임 애니메이션 / 상태 전이·블렌딩·전투 타이밍
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.